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As much fun as its tongue-in-cheek horror action has been over the last decade or more, it’s also started to feel a little fatigued overall. Zombies returns with its biggest launch-day haul of content yet. Icebreaker is easily the most enjoyable - which uses a submarine trapped in a glacier as its setting, complete with tight corridors, open areas and ice water for sneaky underwater kills - while Hacienda, Slums and Contraband are destined to cement themselves as new fan favourites thanks to how well they suit Domination and other objective based mode. Being able to play some of the classic maps from Black Ops’ earlier entries is certainly a treat - Summit is still a masterpiece in level design, and Jungle will forever be the home of sneaky ambushes - but some of the best are actually new additions to the roster.
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#COD BLACK OPS 4 MULTIPLAYER TRAILER SONG SERIES#
There are 14 maps available at launch - one of the largest selections to ship with the series - but it’s definitely a mixed bag. Every bullet, reload and mantle feels like the CoD you know, but it’s just different enough to shake up the minutia of play. There’s still the likes of Ruin and Battery, who are just there to cause mayhem, but the fact there’s a renewed focus on cooperation is a change Black Ops 4 benefits from tenfold. Prophet has a Stun Drone that will automatically incapacitate enemy players, while Recon can use a carefully placed Sensor Dart can reveal enemy positions in real time. While you can still just jump in and play as whichever character you like (running, gunning and camping ad infinitum), there’s a pleasing synergy to using each operator as part of a wider team effort.Ĭrash can throw an Assault Pack to refill his team’s ammo supply, or use a special ability to heal everyone on the team in seconds. Those aforementioned Specialists – first introduced in Black Ops 3 as an attempt to give traditional classes a little more personality – have been rejigged to create a symbiosis between their key traits and abilities. It’s by no means a game changer, but it proves a little extra tactical information (especially if you’re playing Search & Destroy as a team). Every player now has their health displayed above their avatar, so you can see in real-time how much life a player has. As with every new change in Multiplayer, learning to compensate for this delay fundamentally changes how you approach each systemic encounter. The length of time it takes for your health to refill once you’ve administered a Stim Shot, and the time it takes for it to recharge, has also been slightly increased from the Beta - to stop players from abusing it. Now you have to manage your health, your gear and your ammunition, forcing you to play smarter when you need to choose between healing and reloading. If you’re a long-time CoD devotee, this one mechanic alone takes a while to feel natural, but its inclusion only serves to add to the flow of play rather than hindering it. You now have a StimPack mapped to ‘L1’/’LB’ that refills your health bar, Far Cry-style. Health is no longer regenerative, so taking refuge behind cover and waiting for your lifeblood to return won’t do you any good here.
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Multiplayer has received some of the biggest changes this year, weaving the familiar bombastic gunplay and some new features that aim to elicit a more tactical approach. Black Ops 4’s new three pillars are the long-running veterans Multiplayer and Zombies and newcomer Blackout, marking the series’ first entry to embrace online play across all modes.
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